![]() We are able to use basic attacks with our sword, dodge incoming attacks, block attacks, and eventually, we also gain access to a ranged attack. On the surface, it's challenging and tactical, with a reliance on reading opponents and learning how to take them down. ![]() It's more than solid for the type of game it is, and I never found the platforming sections to be unfair or unclear. While we do receive upgrades over time, they are not needed to move on or finish the game, but they may make it easier to find hidden collectibles. The Penitent One is relatively agile and can jump, grab ledges, or ram his sword into walls to scale them. Platforming in and of itself is good and precise but nothing out of the ordinary. The game equally offers no real puzzles but relies solely on platforming and combat, especially the latter. The only reason you may want to take one path over the other may be a matter of preference or if you get stuck somewhere. There is a later area that can only be passed if we defeat specific bosses, but otherwise, the game is open from the very beginning. ![]() The game does not rely on backtracking after we find the correct item to progress, but it offers a handful of paths to take in any order that we like. Levels are interconnected and branch out, but unlike a true Metroidvania title, only our own skill hinders progress. The design of Blasphemous is exactly what's expected from a 2D action platformer. Everything has a meaning, and everything seems twisted. There's nothing hopeful here, but that's exactly what makes the world so interesting to explore. The mostly Catholic influences scream of Spanish Inquisition times, fueled with even more gore and unpleasant iconography that can feel exhausting. The world is filled with characters, imagery, and items that often have fleshed-out stories that build the lore of the godforsaken world. As The Penitent One, we have an objective that evolves over the course of the game, but it's not engrossing or intriguing on its own. We start the journey by waking up on a pile of corpses, fill our hat with the blood of our first enemy, and head out into an increasingly darker world.īlasphemous is an experience that can simultaneously feel full of lore and completely devoid of an enticing story. We take control of The Penitent One, a guy with a thorned sword in hand and a cone hat/mask atop his head. With its disturbing visuals and sometimes-punishing combat, Blasphemous won't ever set you at ease. Although its visuals are distinct and its gameplay challenging, it doesn't always rise above the competition. Blasphemous goes in the same direction, with some very distinct Metroid and Castlevania ingredients wrapped in macabre religious iconography and pixelated blood. We have seen several successful and well-received indie gems lately, such as Dead Cells and Hollow Knight, that combined elements of the two titles and used them to great effect. Fans of the Metroidvania genre have had a few exciting years, even though there haven't been many new Metroid or Castlevania titles in the past decade.
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